Bytesize Adventures
Crafting bite-sized digital worlds

Open box of files representing a categoryDevelopment Diary

Knowing when to quit

I think its important with any project (be it a game or otherwise) to know when to quit. I’m not one to give up easily and I certainly wouldn’t give…

Researching the story

I have now developed my game prototype to a point where I know that the ideas I have on paper are possible in practice. The next step for me is…

A brief project update

Progress on the game is pretty good. I’m currently getting a handle on using multiple views to display the various interactions that will comprise my game. All of my project…

Some progress at last

Ok, so I have to confess that it’s taking me longer than I expected to get this game off the ground. After weeks of playing around, testing and understanding the…

Talking to the game world

Progress has been pretty slow on the game (mainly due to other responsibilities). I have written a basic php page that talks to my database (which will hold the game…

…And so it begins!

After a month or so of conceptual scribbles and learning the basics of iPhone programming, i’ve finally begun to develop my first game. I’ve started by testing a few interface…