Merlot Update #18 – Widgets and Tiles
I finally feel like I’m getting into a bit of a rhythm with this game. The last few sprints have been really good and level 2 of my 5-level demo…
I finally feel like I’m getting into a bit of a rhythm with this game. The last few sprints have been really good and level 2 of my 5-level demo…
This is a post I didn’t think I’d be writing. Mini Mob recently got to the stage where its feeling at a sort of half way point. It reminded me…
Just a quick update. I’ve now implemented the core gameplay changes mentioned in my previous development diary. The gameplay feels much more robust, particularly with regards the additional layer of…
As predicted, porting the prototype from MOAI to Cocos2d was relatively simple. There were some considerations to be made owing to the procedural nature of Lua vs the object oriented…
It’s been a bit of a struggle for the last, hmmm let me see… 3 weeks! A mixture of social networking saturation combined with some tough game design dilemmas have…
The last few weeks have been fairly productive. I’m currently focused on producing a 2nd level for my mini demo. As anticipated, its throwing up plenty of issues that are…
These weeks are zipping by rather quickly, don’t you think? We’re 13 weekly updates into full production on this project. That puts us about 30% of the way through development….
Right, its been a few weeks so lets get straight to what’s been achieved? + New GUI elements + Reworked tile queue to buffer taps and keep animations in sync…
These past few weeks have been fairly busy. Here’s what’s been achieved… + Artwork for speech dialogue + Artwork for character selection screen + Artwork for male NPC (non-player character)…
We’ve reached a bit of a milestone this week – the tenth post in this series of weekly updates. That means I’m at roughly the 2.5 month mark. Of course…