Weekly Update #9 – A change of tack
I missed my weekly update last week because I didn’t have much to talk about. Sometimes that’s just how development goes. A feature, or series of features, can end up…
I missed my weekly update last week because I didn’t have much to talk about. Sometimes that’s just how development goes. A feature, or series of features, can end up…
For those of you following this series of posts closely, you may have noticed that I missed last weeks update. I was away for a few days taking a break…
It’s been some time since I wrote an update on my latest game. Whilst i’ve been fairly quiet on this blog, the game has changed a fair bit and, I…
Progress on my game is pretty slow at the moment and that’s a good thing. Let me tell you why. Both Star Fusion and Rocket Santa had development cycles of…
Interesting week as always. On the game progress front, not too much has changed, I’m working on the level manager and will then move on to the core level editor….
This week I’ve really worked on refining the core exploration mechanic – there’s still more to do but the experience is beginning to take shape. I suppose one of the…
This week has mainly been about the game’s theme and artwork style. The blocks you saw in last weeks post were only intended to be placeholders and it had gotten…
Time for another weekly update. Also, I have a screenshot for you this week. So grab yourself a coffee and read on. Carrying on from last week, I’m continuing to…
This week i’ve been stripping my next game back to its core mechanics. I’m really evolving the core gameplay into something that I hope is easy to pick up and…
This week has been an interesting one, i’ve been playing with 2D physics engines. More specifically i’ve been testing integration of the Chipmunk physics engine into my new game. I…