Cardboard Dungeon Devlog #4
This will be the final devlog for this project. Whilst the final product is not really a game, it is a fun “experience” that has given me a taste of…
This will be the final devlog for this project. Whilst the final product is not really a game, it is a fun “experience” that has given me a taste of…
It’s fair to say that electronic prototyping and the creation of custom hardware at home has exploded over the past few years. As a developer, the idea of combining my…
Last week I participated in Procjam 2014. Procjam is a game jam about procedural generation in which you are encouraged to build a game or tool that utilises some form…
The Sega Mega Drive is my all time favourite games console. I had one as a kid when they were first introduced. I remember fondly playing Sonic for hours, leaving…
Its important, as someone who purports to be a game designer, to play games. Not just the latest AAA shooter or the latest games-as-art indie game, but a whole breadth…
Packt Publishing recently got in touch and asked if I’d like to review their newly published book on Moai. I was rather excited about the prospect because this is the…
Whilst this blog is predominantly about game and App development, its nice to sometimes blog about other things close to my heart. In this instance its Coffee. I’ve written a…
I don’t know about you but when I’m coding my games I like to listen to music or, more specifically, music without lyrics. Since I code games, I tend to…
6 months, 5,000 lines of code, 13 blog posts, 15,000 words and both the App and my blog series are finally finished. When I started this I planned on following…
To date I’ve designed, developed, and published a couple of iPhone games and am currently knee deep in a third, and as of this weekend a fourth. Whilst I don’t…