How to design a board game
It’s finally time for a new project and, what I hope will be, a brand new series of blog posts. As you may have guessed from the title, my new…
It’s finally time for a new project and, what I hope will be, a brand new series of blog posts. As you may have guessed from the title, my new…
Ludum Dare is a game development competition (and game jam) that takes place over 48 hours. During that time, the aim is to develop a game totally from scratch (inclusive…
Last week I participated in Procjam 2014. Procjam is a game jam about procedural generation in which you are encouraged to build a game or tool that utilises some form…
Mini Mob is going through a bit of a rough patch at the moment with my motivation on the project dipping significantly. I’ve faced this in my last few projects…
Time for another short update. I’ve spent some time away from the game recently to get some perspective which has helped me to clarify a way forward with the game….
Just a quick update. I’ve now implemented the core gameplay changes mentioned in my previous development diary. The gameplay feels much more robust, particularly with regards the additional layer of…
As predicted, porting the prototype from MOAI to Cocos2d was relatively simple. There were some considerations to be made owing to the procedural nature of Lua vs the object oriented…
2013 is upon us. Its a chance for a clean slate and an opportunity to dive head first into a new project. I want to start 2013 with a game…
For your viewing pleasure, I present a time-lapse covering the development of my entry for Ludum Dare 25; Micro Mob. Check out the game here: https://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=17895
I’m participating in Ludum Dare 25 next week, a game development competition that takes place on 14th December and lasts for 48 hours. The Theme for the competition is: “You…