Ludum Dare 39 – Liveblog
Ludum Dare is a game development competition (and game jam) that takes place over 48 hours. During that time, the aim is to develop a game totally from scratch (inclusive…
Ludum Dare is a game development competition (and game jam) that takes place over 48 hours. During that time, the aim is to develop a game totally from scratch (inclusive…
I’m not quite ready to put aside £300+ for an Apple Watch. I’m not yet convinced that a smart watch has a place in my life. That’s why I jumped…
It’s fair to say that electronic prototyping and the creation of custom hardware at home has exploded over the past few years. As a developer, the idea of combining my…
Each year I write a post looking back at the previous year and talking a bit about my aspirations for the new year. It’s actually incredibly insightful to take stock…
Last week I participated in Procjam 2014. Procjam is a game jam about procedural generation in which you are encouraged to build a game or tool that utilises some form…
The Sega Mega Drive is my all time favourite games console. I had one as a kid when they were first introduced. I remember fondly playing Sonic for hours, leaving…
It’s post-WWDC and the internet is abuzz with talk of Swift – Apple’s new programming language and intended Objective-C replacement. My initial reaction was one of $*##! More changes at…
Its been a while since I posted a devlog and it was going so well – what happened? As a hobbyist, it’s difficult working on long term projects. I find…
Happy new year! Its been a while. Lets kick off 2014 as we mean to go on, with a post. In this one we’re reviewing 2013 and discussing what’s in…
Its important, as someone who purports to be a game designer, to play games. Not just the latest AAA shooter or the latest games-as-art indie game, but a whole breadth…