Moai – Part 2
So, after my last post on Moai, I’ve continued to play with the framework (and with Lua). Its all leading me towards a second game. I’m still hard at work…
So, after my last post on Moai, I’ve continued to play with the framework (and with Lua). Its all leading me towards a second game. I’m still hard at work…
Hello there, You probably know that I’m hard at work on my next iPhone game (temporarily titled PPRPG). I thought it might be a nice idea to collect all of…
This weekend I fancied dabbling with something a bit different. I’ve had my eye on Moai for some time now… What is Moai? In their own words, Moia is a…
It’s been a bit of a struggle for the last, hmmm let me see… 3 weeks! A mixture of social networking saturation combined with some tough game design dilemmas have…
The last few weeks have been fairly productive. I’m currently focused on producing a 2nd level for my mini demo. As anticipated, its throwing up plenty of issues that are…
These weeks are zipping by rather quickly, don’t you think? We’re 13 weekly updates into full production on this project. That puts us about 30% of the way through development….
These past few weeks have been fairly busy. Here’s what’s been achieved… + Artwork for speech dialogue + Artwork for character selection screen + Artwork for male NPC (non-player character)…
For those of you following this series of posts closely, you may have noticed that I missed last weeks update. I was away for a few days taking a break…
This weekend I attended AltDevConf, an online game development conference. Their aim is to break down the geographical, and financial, barriers that prevent people from attending game conferences and provide…
I’ve recently being playing with both Unity and Blender to determine if I should adopt them for my next game. Whilst working through a Unity tutorial I came to the…