Merlot Update #16 – Rebooting the project
This is a post I didn’t think I’d be writing. Mini Mob recently got to the stage where its feeling at a sort of half way point. It reminded me…
This is a post I didn’t think I’d be writing. Mini Mob recently got to the stage where its feeling at a sort of half way point. It reminded me…
Mini Mob is going through a bit of a rough patch at the moment with my motivation on the project dipping significantly. I’ve faced this in my last few projects…
Time for another short update. I’ve spent some time away from the game recently to get some perspective which has helped me to clarify a way forward with the game….
Just a quick update. I’ve now implemented the core gameplay changes mentioned in my previous development diary. The gameplay feels much more robust, particularly with regards the additional layer of…
As predicted, porting the prototype from MOAI to Cocos2d was relatively simple. There were some considerations to be made owing to the procedural nature of Lua vs the object oriented…
2013 is upon us. Its a chance for a clean slate and an opportunity to dive head first into a new project. I want to start 2013 with a game…
Coffee Cellar 2.0 was intended to reboot my Coffee Cellar App and turn it into something more engaging and thus more marketable. Truth be told, once I had completed version…
For your viewing pleasure, I present a time-lapse covering the development of my entry for Ludum Dare 25; Micro Mob. Check out the game here: https://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=17895
I’m participating in Ludum Dare 25 next week, a game development competition that takes place on 14th December and lasts for 48 hours. The Theme for the competition is: “You…
After many months of hard work, Coffee Cellar 2.0 is at last out in the wild. If you’re an existing Coffee Cellar use then you’ll get the update for free….