Astro Noughts
When I started porting Star Fusion to the iPad, I expected it to be just that – a port with a few tweaks. Things haven’t panned out that way though…
When I started porting Star Fusion to the iPad, I expected it to be just that – a port with a few tweaks. Things haven’t panned out that way though…
Last week I asked my Twitter peers a couple of questions relating to Sound Effects and Music. I got some really useful responses so I thought I’d share them here….
Star Fusion was the first game I created for the iPhone. It has been in the App store since June 2009 and has been downloaded a total of 1,619 times….
I’m conscious that I haven’t written anything on this blog for a few weeks. As Star Fusion HD edges closer to launch I’ll begin to post smaller tasters of some…
About 5 months ago I spent a weekend creating a project management tool (named BrainWave) for my game development. I received positive feedback and a few developers were interested in…
Just a quick development update on Star Fusion HD. Overall it’s progressing well. It is however proving to be more of a challenge than I anticipated since I’m identifying and…
I’m eschewing the pursuit of useful information this week to instead bring you this frivolous post on coffee… enjoy. Coffee, like cooking and baking, seems to be synonymous with being…
We’ve all started work on games only to abandon them part the way through. There can be many reasons for this but for me it’s usually because they just aren’t…
I’ve been toying with the idea of a new version of Star Fusion for quite some time. It was the first iPhone game I created (over a year ago) and,…
To date I’ve designed, developed, and published a couple of iPhone games and am currently knee deep in a third, and as of this weekend a fourth. Whilst I don’t…