Early art for game two
Here are some early art assets for my next game. These don’t represent the final look and hopefully they don’t give too much away. I created them using Inkscape and…
Here are some early art assets for my next game. These don’t represent the final look and hopefully they don’t give too much away. I created them using Inkscape and…
I’ve just begun work on my second iPhone game. This time around I would like to share more about the processes i’m using. These are by no means industry standards,…
It’s been about 5 months since I set out developing games for the iPhone. I started with a decent amount of programming experience but no real knowledge of Ojective-C, Xcode,…
You may have noticed that Bytesize Adventures has a brand new look! I’ve just finished a full redesign of the site complete with HTML 5 draft compliance – you can…
Despite this blog being a little quiet for the last few weeks, there’s actually lots going on at the moment. Star Fusion patch 1.1 was submitted to Apple for approval…
Instructing people on how to play your game is one of the most important aspects of development and yet is very easy to overlook. Its actually quite a difficult task…
Star Fusion has its first professional review from AppsAddicts who have scored the game 8/10. I’m pretty chuffed to see it on a review site and the fact that the…
Star Fusion was released on 26th July so its been available for a full week now. I want to share with you the download statistics and the promotional efforts I…
Star Fusion has just been approved by Apple and is available to buy now from the iPhone App Store. Its great to finally see my first game available for sale…
Whilst i’m anxiously waiting for Star Fusion to be approved by Apple, I thought i’d write a post about all of the hardware and software that I used to create…