Bytesize Adventures
Crafting bite-sized digital worlds

Luggage label representing a tagcocos2d

Early Screenshot

Time for another weekly update. Also, I have a screenshot for you this week. So grab yourself a coffee and read on. Carrying on from last week, I’m continuing to…

Apple Trees

This week has been an interesting one, i’ve been playing with 2D physics engines. More specifically i’ve been testing integration of the Chipmunk physics engine into my new game. I…

iPhone Game Development Toolkit

Whilst i’m anxiously waiting for Star Fusion to be approved by Apple, I thought i’d write a post about all of the hardware and software that I used to create…

Icarus concept and early screenshot

Progress on my new game, working title: Icarus, is good. Cocos2d iPhone is a really nice framework that allows you to get things up and running very quickly. I actually…

Icarus

“Alas for him! Warmer and warmer grew the air. Those arms, that had seemed to uphold him, relaxed. His wings wavered, dropped. He fluttered his young hands vainly-he was falling-and…