Getting Started – Mini Mob Development Diary #1
2013 is upon us. Its a chance for a clean slate and an opportunity to dive head first into a new project. I want to start 2013 with a game…
2013 is upon us. Its a chance for a clean slate and an opportunity to dive head first into a new project. I want to start 2013 with a game…
Time for another weekly update. Also, I have a screenshot for you this week. So grab yourself a coffee and read on. Carrying on from last week, I’m continuing to…
This week has been an interesting one, i’ve been playing with 2D physics engines. More specifically i’ve been testing integration of the Chipmunk physics engine into my new game. I…
It’s been about 5 months since I set out developing games for the iPhone. I started with a decent amount of programming experience but no real knowledge of Ojective-C, Xcode,…
Whilst i’m anxiously waiting for Star Fusion to be approved by Apple, I thought i’d write a post about all of the hardware and software that I used to create…
Progress on my new game, working title: Icarus, is good. Cocos2d iPhone is a really nice framework that allows you to get things up and running very quickly. I actually…
“Alas for him! Warmer and warmer grew the air. Those arms, that had seemed to uphold him, relaxed. His wings wavered, dropped. He fluttered his young hands vainly-he was falling-and…