Basic gameplay strategies – Mini Mob Development Diary #2
As predicted, porting the prototype from MOAI to Cocos2d was relatively simple. There were some considerations to be made owing to the procedural nature of Lua vs the object oriented…
As predicted, porting the prototype from MOAI to Cocos2d was relatively simple. There were some considerations to be made owing to the procedural nature of Lua vs the object oriented…
It’s been a bit of a struggle for the last, hmmm let me see… 3 weeks! A mixture of social networking saturation combined with some tough game design dilemmas have…
Progress on my game is pretty slow at the moment and that’s a good thing. Let me tell you why. Both Star Fusion and Rocket Santa had development cycles of…