The beginnings of an art style – Mini Mob Development Diary #4
Time for another short update. I’ve spent some time away from the game recently to get some perspective which has helped me to clarify a way forward with the game….
Time for another short update. I’ve spent some time away from the game recently to get some perspective which has helped me to clarify a way forward with the game….
Just a quick update. I’ve now implemented the core gameplay changes mentioned in my previous development diary. The gameplay feels much more robust, particularly with regards the additional layer of…
It’s been a bit of a struggle for the last, hmmm let me see… 3 weeks! A mixture of social networking saturation combined with some tough game design dilemmas have…
These weeks are zipping by rather quickly, don’t you think? We’re 13 weekly updates into full production on this project. That puts us about 30% of the way through development….
Right, its been a few weeks so lets get straight to what’s been achieved? + New GUI elements + Reworked tile queue to buffer taps and keep animations in sync…
These past few weeks have been fairly busy. Here’s what’s been achieved… + Artwork for speech dialogue + Artwork for character selection screen + Artwork for male NPC (non-player character)…
We’ve reached a bit of a milestone this week – the tenth post in this series of weekly updates. That means I’m at roughly the 2.5 month mark. Of course…
I missed my weekly update last week because I didn’t have much to talk about. Sometimes that’s just how development goes. A feature, or series of features, can end up…
First up, here’s a list of what’s been done this week. + Added NPC’s to the game engine & a data structure to support them + Added basic NPC interaction…
Its been a huge week in terms of progress. Here’s a quick list… – Reworked the tile queue system – Added a temporary GUI – Please ignore the appearance, its…