App Development – The Final Artwork
After nearly 6 months of effort which has seen us produce a solid plan, create a design doc, produce wireframes and workflow, create initial artwork and a moodboard, develop the…
After nearly 6 months of effort which has seen us produce a solid plan, create a design doc, produce wireframes and workflow, create initial artwork and a moodboard, develop the…
I’m currently in the process of testing my Coffee App and wanted to share the testing process with you. This is the first time I’ve done any significant public testing…
Time for another exciting progress report. The first Beta build has just gone out to the testers. Its slightly nerve-wracking but I’m looking forward to the feedback. The few short…
True to my word, it’s time for another progress report. Much of my time, during the last few weeks, has been spent iterating the art. I’m now at the point…
As you may know, if you read this blog regularly, I’m currently working on my first non-game App. My aim is to produce my App following a careful plan, blog…
I find it incredibly difficult to settle on the “right” project management tool for my independent development – I’m forever changing my mind and can’t seem to settle on one…
Trying to get visibility on the App store is a constant struggle. In most cases it requires ongoing effort to publicise your game, finding a way to get it in…
Its time for the fourth post in my App Development series. Last week I covered the wireframes, this week we move on to Artwork. Why do we need Artwork at…
This is the third post in my App Development series. Last week I covered the design document, this week I’m moving on to wireframes and workflow. Why Wireframes? Wireframes provide…
Last week I discussed my plan for producing my Coffee App and gave a brief overview of the idea. This week, it’s time for the next step in my master…