App Development – Doing it properly
Stop me if this sounds like you You’re at the start of a new project, it feels great. You have a blank slate upon which to build, what could be,…
Stop me if this sounds like you You’re at the start of a new project, it feels great. You have a blank slate upon which to build, what could be,…
I attended an Indie games conference last week and one of the things that really resonated with me was the value of working with others. Whilst I’ve always tried to…
I’m currently working on the first free update for Astro Noughts. As such, the majority of my posts are likely to stem from issues/findings relating to that. This brings me…
For my iDevBlogADay article this week, I’ve written a postmortem of my latest game Astro Noughts. I’m using the traditional format of 5 things that went right and 5 things…
Today is officially the first day of 2011, so Happy New Year! Today also marks my return to iDevBlogADay – a great way to start the new year. I was…
Astro Noughts has just been approved by Apple and is available now on the iPad App Store. You can buy it here for just $0.99 (59p). I’ll have some follow…
Astro Noughts is currently “In Review” and with any luck should be in the App store next week. Whilst I’m impatiently waiting, I though it would be interesting to write…
Astro Noughts has just been submitted to Apple for approval. With any luck it will be hitting the iPad App store some time in December. Its been fun and I’m…
Tutorial systems are a part of game design that can’t be avoided. You’ve developed the game so you know it inside and out – its the most intuitive gameplay in…
When I started porting Star Fusion to the iPad, I expected it to be just that – a port with a few tweaks. Things haven’t panned out that way though…