A break from Twitter
Twitter is brilliant. Sometimes it feels as though it was specifically designed to connect game developers. I definitely wouldn’t feel part of the indie game scene if it weren’t for…
Twitter is brilliant. Sometimes it feels as though it was specifically designed to connect game developers. I definitely wouldn’t feel part of the indie game scene if it weren’t for…
I don’t know about you but when I’m coding my games I like to listen to music or, more specifically, music without lyrics. Since I code games, I tend to…
This weekend I attended AltDevConf, an online game development conference. Their aim is to break down the geographical, and financial, barriers that prevent people from attending game conferences and provide…
This blog has been going for well over 2 years now. Its purpose is to chronicle my game development efforts and hopefully to share some insights with you. 2009 and…
I first heard about Composition No. 1 through another book, Twisty Little Passages, which examines the history and impact of Interactive Fiction (Including the humble text adventure). Owing to it’s…
I find it incredibly difficult to settle on the “right” project management tool for my independent development – I’m forever changing my mind and can’t seem to settle on one…
Trying to get visibility on the App store is a constant struggle. In most cases it requires ongoing effort to publicise your game, finding a way to get it in…
I attended an Indie games conference last week and one of the things that really resonated with me was the value of working with others. Whilst I’ve always tried to…
Yesterday I attended World of Love, a UK conference for independent game developers. The event, despite being in its infancy (this was the second), was fantastic. There were some great…
Just wanted to write a quick note for the sake of posterity. My Astro Noughts postmortem was featured on Gamasutra today. I’ve read Gamasutra for longer than I can remember…