A look back at 2010 and goals for 2011
Today is officially the first day of 2011, so Happy New Year! Today also marks my return to iDevBlogADay – a great way to start the new year. I was…
Today is officially the first day of 2011, so Happy New Year! Today also marks my return to iDevBlogADay – a great way to start the new year. I was…
Astro Noughts is currently “In Review” and with any luck should be in the App store next week. Whilst I’m impatiently waiting, I though it would be interesting to write…
So I’ve been thinking recently about legacy. You know, that thing we all supposedly strive for. Creating something that has an impact on those around us long after we leave…
Last week I asked my Twitter peers a couple of questions relating to Sound Effects and Music. I got some really useful responses so I thought I’d share them here….
I’m conscious that I haven’t written anything on this blog for a few weeks. As Star Fusion HD edges closer to launch I’ll begin to post smaller tasters of some…
About 5 months ago I spent a weekend creating a project management tool (named BrainWave) for my game development. I received positive feedback and a few developers were interested in…
I’m eschewing the pursuit of useful information this week to instead bring you this frivolous post on coffee… enjoy. Coffee, like cooking and baking, seems to be synonymous with being…
We’ve all started work on games only to abandon them part the way through. There can be many reasons for this but for me it’s usually because they just aren’t…
To date I’ve designed, developed, and published a couple of iPhone games and am currently knee deep in a third, and as of this weekend a fourth. Whilst I don’t…
I’m going to make a sweeping, possibly inaccurate, generalisation. Modern games are highly derivative, boring, and predictable. They nearly always involve some form of shooting; be it people, robots, zombies,…