A beginners guide to iPhone game development
Last week a great blog post, followed by a seemingly innocuous tweet from @mysterycoconut, escalated into what is now known as iDevBlogADay. The concept is fairly straightforward; Every day a…
Last week a great blog post, followed by a seemingly innocuous tweet from @mysterycoconut, escalated into what is now known as iDevBlogADay. The concept is fairly straightforward; Every day a…
There was a time when anyone who asked me “What will you be in life?” received the rather confident and totally serious answer “I’ll be an Artist”. I studied Art…
Project Management – It’s perhaps the least sexy part of independent game design and development. If you’re anything like me, you’ll have struggled endlessly with existing products trying to cram…
Another week over, so time for my weekly update. Unfortunately I’ve been ill for most of this week so I haven’t been able to spend any time working on my…
Lets face it, the previous design for Bytesize Adventures was pretty ugly. More than that, whilst it served its purpose, it lacked direction and cohesion. As we entered 2010, and…
So, as predicted, Apple’s big announcement yesterday was the introduction of their new tablet computer – the iPad. Like most developers, I feel the desire to share my thoughts on…
With 2009 wrapped up, I thought it would be nice to take a look at the most popular posts of 2009 as well as some site statistics. I launched bytesizeadventures.com…
Retro Dreamer are running their second annual App baking contest, The Great App Bake Off 2009. There are a huge list of prizes including various iTunes gift certificates and loads…
On Wednesday 11th November 2009 I attended the iPhone Tech Talk World Tour. Hosted by Apple in London’s Congress Centre, this is my review of the event. I arrived at…
As part of the development process for my latest game, i’m trying to explore my ideas a little more by investing time in various creative exercises. I’d like to share…