Bytesize Adventures
Crafting bite-sized digital worlds


Back in the game

Foreword: Today, I, like the rest of the world, woke up to the sad news that Steve Jobs had passed away. It always takes you by surprise when you feel…

From Idea to App store in 6 months

6 months, 5,000 lines of code, 13 blog posts, 15,000 words and both the App and my blog series are finally finished. When I started this I planned on following…

Coffee Cellar Postmortem

Coffee Cellar has officially been in the App Store for 1 month now, you can check it out here. Now is the perfect time to examine what went right and…

Coffee Cellar – The numbers

My App Development series is nearly wrapped up. I want to spend the next two posts sharing some data with you and dissecting the project. For this post, we’ll focus…

Composition No. 1 – A Review

I first heard about Composition No. 1 through another book, Twisty Little Passages, which examines the history and impact of Interactive Fiction (Including the humble text adventure). Owing to it’s…

Coffee Cellar is out now

Coffee Cellar is available to buy today in App stores around the world. It’s been a long journey and I hope the finished product reflects the time, energy, and passion…

App Development – The Marketing

This is my final App Development post prior to launch. All of my work over the past 6 months is finally coming to fruition and I’ll soon get to see…

App Development – The Final Artwork

After nearly 6 months of effort which has seen us produce a solid plan, create a design doc, produce wireframes and workflow, create initial artwork and a moodboard, develop the…

App Development – The Testing

I’m currently in the process of testing my Coffee App and wanted to share the testing process with you. This is the first time I’ve done any significant public testing…

App Development – progress report #3

Time for another exciting progress report. The first Beta build has just gone out to the testers. Its slightly nerve-wracking but I’m looking forward to the feedback. The few short…