Negative Critical Reception
This week i’ve been stripping my next game back to its core mechanics. I’m really evolving the core gameplay into something that I hope is easy to pick up and…
This week i’ve been stripping my next game back to its core mechanics. I’m really evolving the core gameplay into something that I hope is easy to pick up and…
This week has been an interesting one, i’ve been playing with 2D physics engines. More specifically i’ve been testing integration of the Chipmunk physics engine into my new game. I…
Another week over, so time for my weekly update. Unfortunately I’ve been ill for most of this week so I haven’t been able to spend any time working on my…
I’m currently suffering from a mild form of writers block. Writers Block – “The inability to begin or continue work on a piece of writing; normally temporary.” This has of…
Lets face it, the previous design for Bytesize Adventures was pretty ugly. More than that, whilst it served its purpose, it lacked direction and cohesion. As we entered 2010, and…
So, as predicted, Apple’s big announcement yesterday was the introduction of their new tablet computer – the iPad. Like most developers, I feel the desire to share my thoughts on…
The idea behind Rocket Santa was to rapidly develop a fun Christmas game, partly to gauge interest in holiday themed games and partly because I was keen to create a…
With 2009 wrapped up, I thought it would be nice to take a look at the most popular posts of 2009 as well as some site statistics. I launched bytesizeadventures.com…
Retro Dreamer are running their second annual App baking contest, The Great App Bake Off 2009. There are a huge list of prizes including various iTunes gift certificates and loads…
After submitting Rocket Santa and subsequently removing it due to a show stopping bug, as detailed in this post, it was looking unlikely that the game would be out in…