Bytesize Adventures
Crafting bite-sized digital worlds


An excursion into the world of Arduino

It’s fair to say that electronic prototyping and the creation of custom hardware at home has exploded over the past few years. As a developer, the idea of combining my…

2014 in Review and Plans for 2015

Each year I write a post looking back at the previous year and talking a bit about my aspirations for the new year. It’s actually incredibly insightful to take stock…

A digital facelift

Now that I have a little more time on my hands, Bytesize Adventures has been given a bit of a facelift. It wasn’t that long ago that I switched out…

Update

I think, creatively, I’m restless. I have, and always have had, a constant desire to reinvent myself and each time to define who I am. This manifests itself in what…

Thoughts on Swift

It’s post-WWDC and the internet is abuzz with talk of Swift – Apple’s new programming language and intended Objective-C replacement. My initial reaction was one of $*##! More changes at…

Puzzle RPG – What’s going on?

Its been a while since I posted a devlog and it was going so well – what happened? As a hobbyist, it’s difficult working on long term projects. I find…

Devlog – 5th May 2014

Not much progress this week I’m afraid. This post is more for posterity than anything. This week, I think I’m going to spend some time creating a few levels so…

Devlog – 28th April 2014

Really good progress this week. The level editor is now finally complete (matching the latest game engine features). This is a really good milestone because I can now create basic…