An excursion into the world of Arduino
It’s fair to say that electronic prototyping and the creation of custom hardware at home has exploded over the past few years. As a developer, the idea of combining my…
It’s fair to say that electronic prototyping and the creation of custom hardware at home has exploded over the past few years. As a developer, the idea of combining my…
Each year I write a post looking back at the previous year and talking a bit about my aspirations for the new year. It’s actually incredibly insightful to take stock…
Last week I participated in Procjam 2014. Procjam is a game jam about procedural generation in which you are encouraged to build a game or tool that utilises some form…
The Sega Mega Drive is my all time favourite games console. I had one as a kid when they were first introduced. I remember fondly playing Sonic for hours, leaving…
Now that I have a little more time on my hands, Bytesize Adventures has been given a bit of a facelift. It wasn’t that long ago that I switched out…
I think, creatively, I’m restless. I have, and always have had, a constant desire to reinvent myself and each time to define who I am. This manifests itself in what…
It’s post-WWDC and the internet is abuzz with talk of Swift – Apple’s new programming language and intended Objective-C replacement. My initial reaction was one of $*##! More changes at…
Its been a while since I posted a devlog and it was going so well – what happened? As a hobbyist, it’s difficult working on long term projects. I find…
Not much progress this week I’m afraid. This post is more for posterity than anything. This week, I think I’m going to spend some time creating a few levels so…
Really good progress this week. The level editor is now finally complete (matching the latest game engine features). This is a really good milestone because I can now create basic…