Devlog – 21st April 2014
Hello again. I suppose you’re wondering what happened to the 7th and 14th devlog’s? Well, I had a few weeks break but I’m back now and ramping development back up….
Hello again. I suppose you’re wondering what happened to the 7th and 14th devlog’s? Well, I had a few weeks break but I’m back now and ramping development back up….
The first week of April has seen some good progress. As promised last week, I’ve been continuing work on the level editor. I ended up dropping AngularJS as it was…
These months are really flying by; the end of March is upon us. I’m afraid it’s been a slow week. That’s not to say that no progress has been made,…
It’s been quite a successful week. I implemented the new map graphics and interactions for the map screen. This is just working towards consistency with the UI design that I…
Things are slowly starting to come together but I still don’t have a full end-to-end experience. This week I’ve focussed on the character progression. The current setup is that upon…
Events conspired against me last week and I only managed to get a meagre few hours of development done. My focus was on the level select screen animations. Primarily I’m…
This is the last devlog for February! That was a very quick month. I spent this week implementing the level select screen. Its not quite complete but I have the…
Not a spectacular week in terms of progress. I largely spent the week coming up with a concept for the level select screen. It may sound dull but ultimately the…
Fairly limited but good progress this week. I’ve mainly focussed on the separation of foreground elements from the tiles that I mentioned last week. I finished adding scenery points to…
Growth animation on Vine