Moai – Part 2
So, after my last post on Moai, I’ve continued to play with the framework (and with Lua). Its all leading me towards a second game. I’m still hard at work…
So, after my last post on Moai, I’ve continued to play with the framework (and with Lua). Its all leading me towards a second game. I’m still hard at work…
Hello there, You probably know that I’m hard at work on my next iPhone game (temporarily titled PPRPG). I thought it might be a nice idea to collect all of…
This weekend I fancied dabbling with something a bit different. I’ve had my eye on Moai for some time now… What is Moai? In their own words, Moia is a…
It’s been a bit of a struggle for the last, hmmm let me see… 3 weeks! A mixture of social networking saturation combined with some tough game design dilemmas have…
Twitter is brilliant. Sometimes it feels as though it was specifically designed to connect game developers. I definitely wouldn’t feel part of the indie game scene if it weren’t for…
The last few weeks have been fairly productive. I’m currently focused on producing a 2nd level for my mini demo. As anticipated, its throwing up plenty of issues that are…
These weeks are zipping by rather quickly, don’t you think? We’re 13 weekly updates into full production on this project. That puts us about 30% of the way through development….
Right, its been a few weeks so lets get straight to what’s been achieved? + New GUI elements + Reworked tile queue to buffer taps and keep animations in sync…
These past few weeks have been fairly busy. Here’s what’s been achieved… + Artwork for speech dialogue + Artwork for character selection screen + Artwork for male NPC (non-player character)…
We’ve reached a bit of a milestone this week – the tenth post in this series of weekly updates. That means I’m at roughly the 2.5 month mark. Of course…