Basic gameplay strategies – Mini Mob Development Diary #2
As predicted, porting the prototype from MOAI to Cocos2d was relatively simple. There were some considerations to be made owing to the procedural nature of Lua vs the object oriented…
As predicted, porting the prototype from MOAI to Cocos2d was relatively simple. There were some considerations to be made owing to the procedural nature of Lua vs the object oriented…
2013 is upon us. Its a chance for a clean slate and an opportunity to dive head first into a new project. I want to start 2013 with a game…
This is now a Bytesize Adventures blog tradition; The yearly review and setting goals for next year. 2012 is about to be over and we’re on the cusp of entering…
Coffee Cellar 2.0 was intended to reboot my Coffee Cellar App and turn it into something more engaging and thus more marketable. Truth be told, once I had completed version…
For your viewing pleasure, I present a time-lapse covering the development of my entry for Ludum Dare 25; Micro Mob. Check out the game here: https://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=17895
I’m participating in Ludum Dare 25 next week, a game development competition that takes place on 14th December and lasts for 48 hours. The Theme for the competition is: “You…
After many months of hard work, Coffee Cellar 2.0 is at last out in the wild. If you’re an existing Coffee Cellar use then you’ll get the update for free….
Coffee Cellar is an App that I developed last year. It’s an App that I use regularly in my day-to-day life but hasn’t been updated since last Christmas. I spent…
…on Friday! The blog/development side of things will be back on track towards the end of October. For now though, wish me luck.
First off I just wanted to say… oops! I haven’t updated this blog for some time. Now to catch you up on things. I’ve started a new game called Subterranea…