Board Game Design – The Concept
In this post we’ll take a look at the initial concept for my board game. Much like any game design, the initial concept evolves at a rapid pace. The worker…
In this post we’ll take a look at the initial concept for my board game. Much like any game design, the initial concept evolves at a rapid pace. The worker…
It’s finally time for a new project and, what I hope will be, a brand new series of blog posts. As you may have guessed from the title, my new…
Time-lapse Last time I entered I produced a time-lapse of the development. I find these pretty interesting so I’ve done the same again. I’ve tried to lengthen the video this…
Ludum Dare is a game development competition (and game jam) that takes place over 48 hours. During that time, the aim is to develop a game totally from scratch (inclusive…
I was pretty chuffed when Mozilla approached me recently to write a case study for their Mozilla Hacks blog. The aim was to discuss my experience with A-Frame and producing…
This will be the final devlog for this project. Whilst the final product is not really a game, it is a fun “experience” that has given me a taste of…
Its been a little while since my last devlog and, in truth, things have slowed a little. This is partially because I’ve begun investigating Unity at last with a vague…
Working with Google Cardboard, and the A-Frame framework, continues to be enjoyable. Virtual reality has some interesting challenges in terms of game design and its often the case that what…
Welcome to the first devlog for Cardboard Dungeon. In actuality this is really a devlog for experimenting with virtual reality using what I have available to me – Google Cardboard….
I’m not quite ready to put aside £300+ for an Apple Watch. I’m not yet convinced that a smart watch has a place in my life. That’s why I jumped…